![]() ![]() Taking the skills learned through encounters like these and applying them online is where the fun really begins. Air dropping troops onto an enemy hexagon so you can build a harvester in the middle of their controlled area just so you can sacrifice it and take out a huge portion of the map, is the sort of thing you only really learn from initially being the victim. There’s a tutorial at the beginning of the single player campaign that runs you through the basics, but it’s only through observing the nature of the (surprisingly tough) computer opponents that you begin to understand just how much the land can be manipulated in your favour. GREED CORP TRAILER FULLThough there are only a handful of units to choose from, using them to their full potential is a skill gained through experience. A lot of the game involves multiple enemies fighting one another at the same time, which adds even more depth to the strategy – do you hit the most powerful and wear him down, or do you hit the weakest and try and take him out early, reducing the number of targets to think about?ĭespite its simplistic guise, Greed Corp can be a brilliantly complex game. Each faction only gets sixty seconds to plan and execute their turn, requiring a constant observation of the battlefield and how it changes. It’s a game lathered in tension, made more so by the time limit for each turn. On paper it doesn’t sound like much of a difference, but in the heat of battle when a player is down to just a few areas of land, the decision could either secure a victory or result in absolute failure. While self-destructing means the harvester and the land it stands on will still be lost, it will also set off a similar chain reaction as the canon. GREED CORP TRAILER CRACKEDIf a hexagon is down to its final layer (signified by the surface being strewn with cracks) then the cannon will finish it off, but more importantly any other cracked hexagons linked to it will be taken out in a chain reaction. Similarly, the only way to remove a harvester from the game is to either let it run its course and wait for it to fall away with the rest of the rubble, or get it to self-destruct. Firing at a hexagon with the cannon reduces it by a single layer. For example, with the money gained from harvesting, a faction can build a cannon. It makes for some superb tactical thinking, and as players become accustomed to the nature of Greed Corp, the game opens up to reveal a surprising amount of strategic play. As the factions move throughout the battlefield more and more of it wears away, often leaving the survivors to duel it out on a handful of remaining columns. Once the area has been harvested to its final layer, it crumbles away into the great unknown, taking anything that resided on top of it along for the ride. As a column is harvested, both it and its immediate surrounding hexagons are lowered by a single layer. The interlinking hexagons on which the game is played are set on top of column-like structures. ![]() ![]() In order to make money (with which each faction can build troops and cannons) the land must be harvested – which is where the game throws out its first dilemma. From the starting point each faction can move into adjacent hexagons, turning them into that faction’s specific colour and allowing them to start building. ![]() The area is divided up into a honeycomb of hexagonal pieces that begin as natural environments such as forests, swamps and deserts. It does this by having an ever-deteriorating battlefield as a stage on which to fight. Based in developer W!’s semi-steampunk Mistbound universe, and using the industrial revolution of the mid 1800s as a focal point, Greed Corp draws on the ways in which the environment has been ruined in our attempt to progress as a race. Building on similar environmental themes as the aforementioned Playstation Network exclusive, Greed Corp is a turn-based strategy game that sees you harvesting the land to fund the war effort against a variety of opposing factions. If he were to back a second, however, then there’s a good chance it would be Greed Corp. If Al Gore were to put his face on a video game (regardless of the impact on sales it would probably have) it would almost definitely be thatgamecompany’s Flower. ![]()
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